Today, I challenged myself to create a game in two hours. It ended up taking more along the lines of four hours, counting some polish at the end, but the effort, I believe, was worth it. I'm really starting to like Twine. It combines my love for games with my love for stories in a quick, accessible format.
The story is a narration of an absurd day aboard an interstellar star cruiser. The ending's really why the story took so long. I wanted something beautiful, something that ends on a hopeful note rather than what the ending initially appears to be. Hopefully my efforts have paid off. I may attempt another 2-4 hour game jam next Saturday.
As always, I appreciate any feedback I can get on my works. Feel free to criticize, praise, etc.