Pierce the Dark is the newest (and only) game from the Beautiful
Elevator Kids, a team of six student game developers at Champlain
College. We're comprised of Ben Thomson (Lead Designer), Alex
Beauchesne (Lead Programmer, me), Zach Collins (Lead Artist), Charles
Stone (Designer), Vasily McCausland (Programmer), and Chas Elterman
(Artist).
A
fifteen-week project for our Game Production 2 course, we took great
advantage of our time and created more than just the vertical slice we
were required. Our game is polished, challenging, fun, and promising.
The game's only in Beta, and there are a few tweaks here and there we
want to make, especially regarding the game's conclusion, but this
represents the most complete game I've worked on in my time at Champlain
so far.
We plan on finishing up the last bits of the game over the summer, and a spiritual sequel is being considered in order to further explore the gameplay avenues we've opened up.
You can download the beta as it stands for PC and Mac (size: ~30MB).
Watch some gameplay footage here.
I'll
make a blog post later on detailing the technical design of the game.
It was my first experience with Unity, and while learning Unity I found
myself learning a lot about game engine architecture.
A few more screenshots for good measure:
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