I haven't put much on this site in a while due to heavy schoolwork and some personal issues, so hopefully today marks the start of a more productive period.
There are now quite a few of my games you can access from this site, including Sights and Sounds, Ninja Cat: Quest for Bird, Apocalypse: Space, and Dash. I've discovered Flash game development to be quite enjoyable, and I expect to be working with the platform for a while. Out of the four listed above, Dash is the only made in a different tool. It is also the longest of the bunch. I expect I'll elaborate more on Dash's development at a later date, as there's just too much to talk about for the space I've given myself in this post.
I ended up creating two Flash frameworks during the course of my Game Production I class: BeauSWF and BeauSWFMobile. With some cleaning up, I may end up releasing BeauSWFMobile as an open-source framework. It works equally well on my desktop and my Android tablet, and I never have to worry about resolution changes, as it scales the game to fit the screen while maintaining the aspect ratio.
I attended PAX East on March 24 (conveniently also my birthday) and got to talk to a bunch of cool game developers, including Rami Ismail of Vlambeer and Robert Boyd of Zeboyd Games. It was quite encouraging visiting all the booths and realizing how little distance exists between developers like me and those presenting at PAX. It has strengthened my resolve to get something of note finished by the end of this year.
Oh, and I'm working on a mobile game for my Game Production I course. It's called Extreme Fly Fishing 2013 (that's not quite the full title, but I'll save that for a later date), and it's an arcade game about fishing, flying, and the fourth dimension. Here's a screenshot from the latest development build:
Expect more details in the coming weeks.
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