Showing posts with label Flash Games. Show all posts
Showing posts with label Flash Games. Show all posts

October 28, 2013

Introducing Little Battleship of the Deep (October 2013 Update)

Regretfully, I did not post here over the past several months, despite having worked on some excellent projects during that period.  My motivation has been flagging a bit due to personal issues.  I am working to correct that, however, and perhaps by informing my readers (that's right - it's plural now!) of my progress I'll finally get something finished.

This summer, I worked on a flash project with a good friend, intending to sell it on FlashGameLicense.  We discovered the Video Game Name Generator (wonderful website, by the way), and after wading our way through the multitude of off-color names offered, we happened upon one that didn't sound vaguely sleazy and was somewhat comprehensible.  Realizing that it was just a clever way of saying "submarine", we quickly drew together a plan for a underwater horizontal shooter.  Thus, Little Battleship of the Deep was born.


A battle with Liquid Man and his army of Vengeful Sewer Goldfish.

April 25, 2013

Extreme Fly Fishing 2013

I mentioned a few weeks ago I was working on Extreme Fly Fishing 2013.  Since the game is now complete, I feel it's time to elaborate on its workings.  (Play it here!)

Extreme Fly Fishing 2013 (or 2003, GOTY Gold Edition, or one of a variety of other subtitles we use) is a mobile arcade game about fishing, flying, and the fourth dimension.  As fisherman Al, you use your fishing pole and bobber to hook onto birds, kites, and other flying objects, pulling yourself up and flinging yourself off to climb as high as possible.  Along the way, you travel through space and eventually transcend it to explore other realms.


April 6, 2013

Some Old Games and Some Flash Games (April 2013 Update)

I haven't put much on this site in a while due to heavy schoolwork and some personal issues, so hopefully today marks the start of a more productive period.

There are now quite a few of my games you can access from this site, including Sights and Sounds, Ninja Cat: Quest for Bird, Apocalypse: Space, and Dash.  I've discovered Flash game development to be quite enjoyable, and I expect to be working with the platform for a while.  Out of the four listed above, Dash is the only made in a different tool.  It is also the longest of the bunch.  I expect I'll elaborate more on Dash's development at a later date, as there's just too much to talk about for the space I've given myself in this post.

I ended up creating two Flash frameworks during the course of my Game Production I class: BeauSWF and BeauSWFMobile.  With some cleaning up, I may end up releasing BeauSWFMobile as an open-source framework.  It works equally well on my desktop and my Android tablet, and I never have to worry about resolution changes, as it scales the game to fit the screen while maintaining the aspect ratio.

I attended PAX East on March 24 (conveniently also my birthday) and got to talk to a bunch of cool game developers, including Rami Ismail of Vlambeer and Robert Boyd of Zeboyd Games.  It was quite encouraging visiting all the booths and realizing how little distance exists between developers like me and those presenting at PAX.  It has strengthened my resolve to get something of note finished by the end of this year.

Oh, and I'm working on a mobile game for my Game Production I course.  It's called Extreme Fly Fishing 2013 (that's not quite the full title, but I'll save that for a later date), and it's an arcade game about fishing, flying, and the fourth dimension.  Here's a screenshot from the latest development build:



Expect more details in the coming weeks.